After a bit more play around with nodes, I have gotten the players position and the cubes position from the basic audio Unity 3D app mapped nicely onto the node object. Very wizard indeed.
If I have enough time at the end of the project, I will jazz it up a bit and use it as the basic audio over distance model on the final program.
It may also come in handy sooner than that. Although not next on the list, as I’m finishing off level over distance I’m researching more and more into reverb. Unity 3D uses something called reverb zones which are essentially triggers for different reverb settings. Why make something complicated if I can mangle this object to my will and have that create “reverb zones”