Where was I? Oh yes, realistic audio level over distance.
Building upon the applications, the Audio Level over Distance Theory model was implemented into the Max patch. This segment that was created for an earlier experiment has formed most of this Max patch. The experiment was successful and allowed for the Max/MSP patch to not only create a more realistic attenuation model, but to simplify the part of the patch that receives and translates a playable character’s position.
The theory put into practice in this experiment creates a realistic simulation of audio level over distance and will be put into the final Max/MSP created application. An option to switch between the basic version and the theory version of this audio effect will also be implemented, to allow the end-user to compare the differences.