Game Audio to the Max was created as a complementary blog for a project. An overview of this study is to recreate real world sound physics, such as audio attenuation over distance, and translating the knowledge learned in the form of executable applications using Max/MSP. The Max patches will then evolve to form an audio engine for a video game demo, created using Unity 3D.
In short, I will be using Max/MSP as a type of game audio middleware.
To view the full details of how this project will be conducted, download and view the project brief at: https://gameaudiotothemax.files.wordpress.com/2013/09/project-brief.pdf